![]() As a final note on a corrupt FLA file, I make backups of the single FLA file with all of my Scenes in it often, so if I do get a corrupt file ever, I will only have to back track only a little. However, since I do not know how to do this, I will have to put off the idea of separate FLA files for now. Now if there is a way to simultaneously export 20/30/50 opened FLA files at once, then I may consider that option. well that sounds very inefficient in my opinion. In this case, having to open individual FLA files one at a time and having to go through the export process 20/30/50 times for each FLA document. However, there are days where I need to export all of my 20/30/50 Scenes at once so that I can review them all with my team. In this case, separate FLA documents can be feasible. With regards to agreeing that separate FLA files are the "best option" here is a slight concern I have going that route.Īt times I make adjustments on individual Scenes and would like to export those edited Scenes separately from the other Scenes. It was great being able to discuss this matter in a couple different ways for me to consider. With all this said, thank you so much Colin for your response. But for now, it is one I am willing to stick with. However, I am sure that after checking Scene frame lengths, changing values in the "After time elapsed" box and changing Action scripts for over 50 times may become a tedious process that would make me search for another solution again. I had never used Action scripts before within Animate CC but this method worked perfectly! This method allows me to keep all of my Scenes into one FLA file at the cost of some calculations. Option 2: Action Script & " After Time Elapsed" Perhaps there is a way to organize FLA files into its own window/panel which would be great, however, at this moment I do not know how to do that. While on the other hand the FLA files stack horizontally above the Stage making it trickier to locate and open the target FLA file while many others are also open at the same time (which will be the case as I do go back to lots of my scenes to make slight adjustments and would need many of the FLA files to be open at once). The screenshot I have attached will show that the Scenes can be nicely organized into a column in its own window readily accessible for me to access and make any necessary changes to. However, it is on the Adobe Animate interface that having 50 FLA files becomes a less efficient option in my opinion. Having 50 separate FLA files for each Scene sounds doable and could definitely be something one could get used to in terms of having to deal with 50 FLA files in which to store in some folder on your desktop. I will try my best to respond to the two solutions you proposed. Thank you for the very quick and informative reply, it is very much appreciated. mov videos from Adobe Animate any easier but it's worth a try. I am unsure if this discussion will bring about some creative solutions to make exporting individual Scenes as. ![]() Though despite this being a workable alternative, it's quite obvious to me that no one would like to use this method as part of their workflow when they have 50+ Scenes to go through and export separately.įor the life of me I cannot find a true solution to this issue on the forums except for maybe a few less effective work-arounds such as the one noted above, and even if I did consider them, they would eventually force me back onto these forums searching for a real solution all over again. swf into a video via Swivel or other software conerters. ![]() I have read about going to "Control > Test Scene" to export individual Scenes into an. Though, after endless research, I have not found any truly simple way of doing it. So I thought "hey it shouldn't be too hard to research a way to Export individual Scenes into their own. Now I figured something like this might happen, however, knowing that I have another 48 Scenes to make, I was adamant on finding a solution to this so that I may export each of the 50 Scenes individually. I go to "Export to Video" but it ends up exporting both the first and second Scene together as one. Now I move onto creating a second Scene, draw out the characters and animate them. ![]() mov clip into Adobe Premiere and place it where it needs to be in my video. I then go to "Export to Video", and generate a. So I create my first animated Scene on Adobe Animate, drew out the characters and animated them. Throughout the 8 minute video on Premiere, I will be importing roughly 50 short animated Scenes all at different times. I am also using Adobe Animate to create some animations of hand drawn characters that I intend to import into my video on Premiere (think of the movie Space Jam - something with this concept of blending live action footage with animated characters). I am working on an Adobe Premiere project: an 8 minute long video that consists of footage I shot on my DSLR camera. ![]()
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